The best materials for Blender
Over 160 materials, from metals, to plastics, to different types of wood. But what makes these different from other libraries?
Most material libraries fall short because they rely on guesswork. This means that reflectance values are wrong, and that the subtle differences between materials, especially metals, are missing. Instead of accurate and precise materials you get generic ones. A one-size-fits-all approach that fudges realism.
Using generic materials is always going to give generic and uninspiring results.
But what if there was a material library that was made specifically for accuracy? Based on measured data and extensive use of reference. So that you get precise, forensic results. Steel that looks like steel. Aluminium that looks like aluminium. Not some generic one-size-fits-all “metal”, but specific and accurate variants of real-world metals. And plastics. And wood.
If you are looking for physically accurate materials, VizPak: Products for Blender is the material library you want.
Want to texture a vintage camera’s aluminium lens? Then you need a material with the high specular reflectance of aluminium. A generic “metal” shader is not going to be very accurate, but an aluminium shader based on measured data or accurate reference will be, and will elevate your render and create much greater and more believable photorealism.
Having access to physically accurate materials can also save you hours of tedious research time. No need to look for references, no need to try to calculate colours from IOR values, everything is there at your fingertips.
Nickel, Steel, and Aluminium all look subtly different from one another. Nickel has a slightly yellow tint, steel is a little blue, and aluminium is whiter due to the stronger specular reflection. These colours are derived from measured IOR values.
You don’t know the reflectance values of stainless steel? The subtle colour cast of Sterling Silver? No problem, just drag-and-drop a material preset safe in the knowledge that the colour and reflectance will be correct.
But of course there is more to accurate shading than just colour and reflectance. Every man-made material should show some indication of how it was made. Was it milled? Made from a mold? Burnished? In VizPak: Products materials will show the subtle signs of how they were manufactured, with texture maps that create those little details that become apparent once you zoom in. The materials are in a clean and new state, but still show the subtle signs of manufacture.
As you zoom in to the materials they reveal more details, in this case you can see the micro-scratches on the brushed metal.
With VizPak: Products in your shading arsenal you will save yourself hours of time researching and gathering references, which means you can spend more of your time being creative. The materials are ready to use right out of the box, or as springboards for your own variations. You can add additional details and maps, some grit and dirt, safe in the knowledge that you are working on solid foundations. No guesswork, no fudging, just accurate materials, every time.
And it’s not just metals. Plastics with the right amount of translucency. Rubber that looks soft to the touch. Ten varieties of wood. An extensive collection of general-purpose materials that look great right out of the box and can simply be drag-and-dropped onto any object in your scene.
So if you want to become a shading ninja, make the most of this offer and buy VizPak: Products today.
The button below will take you to the purchase page on Payhip, where you can securely buy VizPak: Products
All of the materials will work in both Eevee and Cycles, although in certain cases (such as SSS or anisotropy) the results will be more realistic in Cycles because of the deeper feature support.
Watch the demo video:
A preview of the included materials in VizPak: Products
Metals
Plastics
Miscellaneous
Packaging
Fabrics
Wood