Tonemapping in Blender
Tonemapping in Blender - Demystified
Tonemapping is a foundational element in photorealistic rendering, if you want a comprehensive understanding of tonemapping, and how it is implemented in Blender, the video above will explain everything in under 4 minutes.
If you’ve ever exported an OpenEXR document from Blender and wondered why the output didn’t match the render, this video will explain why and what is going on under the hood. In the next video I explain how to fix this problem. Scroll down the page to watch it.
How to recreate Blender's AgX and Filmic Tonemapping in Photoshop and Davinci Resolve
As a follow-up to my previous video on Tonemapping in Blender, this video shows you how to apply your Blender OpenColorOI profiles in Photoshop and Davinci Resolve so that your Linear EXR files match your Blender viewport and render.
For anyone wishing to work on high-dynamic range renders in post, this is essential viewing.
Affinity Photo users should watch this video instead:
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