Rigging for Modellers in Blender

 
 
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Rigging for everyone!

Rigging isn't just for animation. Rigging is an essential part of modelling.

If you've modelled a car you will want to be able to open the doors, or turn the wheels. Any mechanical model can benefit from being rigged to show the moving parts.

But rigging is intimidating, a whole subject all of its own. As a modeller, you don't want to plough through dozens of videos on character rigging just to figure out how to rig your aircraft model.

Most rigging training in Blender focuses on Armatures and Bones, even for hard-surface models, but this is not always the best approach. Sometimes you can rig using Empties, Drivers, or Geometry Nodes.

Sometimes the simplest approach is best, but sometimes a more complex approach offers more flexibility. The key is understanding what all the options are, and when to deploy them.

This training takes a holistic approach and covers multiple techniques, from Armatures to hierarchies, and Drivers to Geometry Nodes.

The aim is to equip you with the tools to make the best possible decisions for your specific needs, while peeling back the complexity of the rigging process and laying out your options in the most straightforward way possible.

My aim with this course is to introduce modellers to the essential skills needed to quickly rig hard-surface models. A simple and straightforward approach that will instantly demystify the rigging process and allow you to quickly create rock-solid rigs, with a complete understanding of the process from start to finish.

The great benefit of following a structured course such as this one is that you will very quickly grasp the fundamentals of the process, in a way that is hard to achieve by watching piecemeal YouTube tutorials. This course covers the whole process in a logical way, so you will understand the benefits of each available approach and know how to problem-solve your own rigs.

The training covers the fundamentals of rigging in Blender, as well as 3 complete step-by-step projects of increasing complexity.

I want to make rigging approachable to everyone, and demystify the process so it becomes just one more tool in the toolbox for all Blender users. Rigging doesn't need to be complex or intimidating. Instead, it should be empowering, allowing artists to manipulate their models more freely, and without hassle.

In this training you will learn:

  • Multiple approaches to rigging and problem-solving in Blender, from Armatures to Geometry Nodes

  • The fundamentals of Armatures and how to apply them efficiently

  • How to use Forward and Inverse Kinematics in Blender to control any mechanism

  • How to create viewport controls for your rigs

  • How to use Drivers to control any property of a rig

  • How to use weight maps to control deformations

  • How to rig complex mechanical parts such as umbrella mechanisms and dynamic springs

  • How to use Hooks, Constraints, and Bendy Bones

So take the guesswork out of rigging, and join me in Rigging for Modellers in Blender

Buy the training $35
 

Watch the intro video here: