Post-Processing for Photorealism in Blender
Add some photographic flair to your renders
If the aim of photorealism is to create an image that looks photographic, then that pursuit necessarily goes beyond the basics of modelling, texturing, and lighting.
Because photographs are defined by their imperfections as much as anything else.
Lenses are physical objects that inevitably leave their mark on the images they create. Be it glare, bloom, edge softening, vignetting, or chromatic aberration, optical imperfections are a hallmark of photographic imagery.
Which means that if you aim to create photorealistic renders, these optical effects have an important part to play.
Without a little glare and vignetting, your renders will look flat and digital. Lifeless.
They won't look photographic. They will look like renders.
This course will fix that.
Starting with some practical real-world examples, the course will show you how to recognise photographic imperfections, and how to add them to your renders with the requisite level of subtlety.
The aim here is to get just the right level of optical imperfection, without ever crossing the line into kitsch. To create photorealism, not a stylised dreamworld.
So elevate your renders with this free training.
Watch the first part right here, and then click the link to download the rest of the course for free: